New Pvp Info for swtor

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dajon
Five Point - WoW Senior Knight
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New Pvp Info for swtor

Postby dajon » Thu Jan 05, 2012 12:43 am

here is what was posted including OPEN world pvp drops


Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!

In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.

We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.

First and foremost here is what we are addressing as a top priority:

Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.

Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.

Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.

We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.

Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.

This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.

Gabe Amatangelo
Principal Lead PvP, Operations & Flashpoints Designer
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Naggly Nagger
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Re: New Pvp Info for swtor

Postby Naggly Nagger » Fri Jan 06, 2012 6:18 pm

dajon wrote:In the first week after launch there were over a million battle ground exploiters.

Gabe Amatangelo
Principal Lead PvP, Operations & Flashpoints Designer


thats kinda what i was thinking when i read this

Ahnull Bahrd
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Re: New Pvp Info for swtor

Postby Ahnull Bahrd » Fri Jan 06, 2012 8:19 pm

Whats making me laugh about the SWTOR team is that they've thrown EVERY insignificant stat into their news bits appart from the ones that actually give substance to the impression they're TRYING to build - the sub figures. They keep saying things suggesting how many people are playing and how hard they're playing, but they've not released any sub figures which would lead me to believe they're less than stellar. Wouldn't be worth commenting on if everything I read from the team didn't start with "In SWTOR the spacebar has been pressed 2343829047208347987234 times so far". Who gives a fuck.
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dajon
Five Point - WoW Senior Knight
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Re: New Pvp Info for swtor

Postby dajon » Sat Jan 07, 2012 4:44 am

Trolls nothing but trolls you guys have noclue, only vocal people yelling out are the small majority of haters most people love the game and even love the pvp more. Are there issuies ofcoarse but so does wow and its old, battlegrounds are more fun and no OP classes just the 50's that are geared but they are already planning the fix, i would say 90% of the people that are playing are loving it for the most part.

Personalities in the game are super fun, and they plan on adding content which they have already announced in less than 2 weeks out plus this pvp info which will be less than a month from launch.
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RazorMasticator
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Re: New Pvp Info for swtor

Postby RazorMasticator » Tue Jan 10, 2012 8:56 am

more soloing content and more tap targetting gayness? cant wait :D sorry...
How dare you come on this show with a pegan/marxist agenda! this is gods popquiz! -simon amstell

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Naggly Nagger
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Re: New Pvp Info for swtor

Postby Naggly Nagger » Tue Jan 10, 2012 5:29 pm

I wouldnt doubt the billions of subs they claim. I know alot of people irl who play. Some love it, some play because all other games are shit. I heard a refference to mmorpg.com that swtor killed wow(grats). Ill be curious to see how many people resub after the first month is up. Although one friend said his wife loves it so he bought a 6mo sub.

Point was though, they release all kinds of useless / wrong info. What was supposed to be hundreds of hours of gameplay to reach maxxed level, turned into 1 weekend of queing up to empty battlegrounds.

GG'S SIRS

dajon
Five Point - WoW Senior Knight
Posts: 82
Joined: Wed Feb 15, 2006 10:30 pm

Re: New Pvp Info for swtor

Postby dajon » Wed Jan 11, 2012 4:44 am

Not wrong info if u skip the cutscenes then ya u level faster if u do them all yes would be over 200 hours, there was a bug that some peeps used for warzones to level to fast so ya they took them down for a short time. it was an exploit. took me 5 days 5 hours to hit 50 and i level fast but i did 70% of the scenes so thats 125 hours of gameplay
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