Naggly Nagger wrote:nice review kalimah!
in the video dw linked, the map seems somewhat small, but then again there was almost no close quarter fighting. alot of the shots taken were almost out of visual range, or people shooting into dark buildings.
good points about the vehicles, im a foot soldier player myself. i find all those stupid drone attacks / vehicles ridiculous!
i'm still kinda on the fence, mainly about the iron sights. i dont see how it takes skill to camp somewhere iron sighting people that come by. its not really a twitch game when your running / sprinting along, trying to get to an objective, and some a-hole is just iron sighting some long alley way or something. the amount of time it takes to get an enemy in the sights when your on the move vs someone camping seems too great.
maybe i dont understand some of the mechanics though, i did notice blue and orange icons (if i remember right) in the video. does that mean the enemy is marked with an icon above the head, and i think it even has distance too?
As far as camping goes, I'm actually surprised by how little there is, at least in Conquest mode. The only time you really see consistent camping is when one team is sieged at their original base (i.e. the team is getting whooped and can't get out) or in certain maps like Metro, which I mentioned in my review. If killed on a "Normal" server, you are able to see your maker's position in the seconds after your death - thus revealing any camper's position. I'm not necessarily a fan of this mechanic but it helps cut down on camping because the victim(s) know exactly where the camper is. This feature, however, is not active on "Hardcore" servers.
One thing that Dice did do well with the maps is the number of access points to every base or location of interest. Generally speaking, almost all of the capturable points are somewhat out in the open so it takes a pretty competent squad to hold down every entrance point to a building or hilltop. Also, you can be a decent range away from the capture point to actually initiate the capture sequence. You don't even have to go near the actual flag to capture it, you can hide in a building that's close by and the capture timer will begin to tick. Anyone camping a certain building or street will have the base captured right out from under them.
Yes, those are indicators of friendlies and enemies. The blue indicators you see are your teammates, green are squad members, and orange are enemies. If you've played Battlefield 2, you are already familiar with the "Spot" mechanic that BF is famous for. If you have a player in sight, you press Q while aiming at them and it will reveal their location to all of your teammates (with a cool vocal line, I might add). That orange indicator appears above their heads but is not always visible. I haven't quite figured out what the parameters are for the visibility but the icon disappears if they are behind objects or inside buildings. Basically, if your teammates can see them, they'll see the dot as well. The "Spotted" enemy will also appear on the mini-maps of all team members.
This is one of the best mechanics in the BF franchise, IMO. It gives the Recon class a role when sniping is difficult and also gives you a "Spot Bonus" if a teammate kills your spotted foe. As a foot soldier, you'll appreciate being able to see the tank icon coming at you long before you see the actual tank.
If want to look up more BF3 videos to get a good impression on map sizes and such, I would look up videos on the following;
Large, open style Maps (my favorite):
Mid-Size Urban Maps;
Tehran Highway (only night-time map)
Bottleneck-style maps (Least favorite)
December will bring a DLC (free if you buy the "Limited Edition, which is practically every copy you'll see) with 3 more maps from BF2, Strike at Karkand, Sharqi Peninsula, and Gulf of Oman. These are (were?) some of the most played maps in online gaming. Karkand alone has billions of hours played and should be a lot of fun on Frostbite 2.
As far as your twitch concerns go, just keep in mind that this isn't Source. I've had my fair share of 1v10 uber-leet-massacres but running into an enemy base alone will almost always get you killed due to the killcam and number of access points to each base. You simply can't see everything going on around you. Fast reflexes is as vital in BF3 as ever but it won't always save you.
If anyone has any concerns or questions, by all means ask. This is my only place to discuss BF3