Wasteland for Arma 2

Upcoming games or other games without a TFK division
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Silva
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Re: Wasteland for Arma 2

Postby Silva » Wed Jan 16, 2013 12:15 pm

Quik Silva (DFUW) / Wolfen Silva (DFO) / Silva & Wildwood (AC DT)

BeoWulf Walhay
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Re: Wasteland for Arma 2

Postby BeoWulf Walhay » Thu Jan 17, 2013 9:59 am

Silva wrote:Beo try installing this again:

http://www.arma2.com/index.php?option=c ... -1&lang=en

and then the latest beta patch:

ftp://downloads.bistudio.com/arma2.com/ ... 100697.zip



Ill give it a go when i get home.. hope it will work then :D

semuc
Semu Monster - Colonel
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Re: Wasteland for Arma 2

Postby semuc » Thu Jan 17, 2013 10:33 am

I have downloaded the game but haven't bought the original OA so i'm searching atm if I can find a pirate CD-key which works :P
Atm still "bad CD key, imvalid CD key" error.

BeoWulf Walhay
Posts: 138
Joined: Wed Aug 22, 2012 6:28 am

Re: Wasteland for Arma 2

Postby BeoWulf Walhay » Thu Jan 17, 2013 12:24 pm

semuc wrote:I have downloaded the game but haven't bought the original OA so i'm searching atm if I can find a pirate CD-key which works :P
Atm still "bad CD key, imvalid CD key" error.


hehe well i bought mine.. Ehm.. can u use mine? or will i get fked when someone else uses it?
then ill go :evil:

semuc
Semu Monster - Colonel
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Re: Wasteland for Arma 2

Postby semuc » Thu Jan 17, 2013 12:57 pm

hehe no idea ,not even sure if mine is installed correctly etc :p

MegaLondon
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Re: Wasteland for Arma 2

Postby MegaLondon » Thu Jan 17, 2013 1:07 pm

It's a good game and mod, but not enough to keep me playing for hours on end.

Arma 3 looks awesome and I will get that on day one.

BeoWulf Walhay
Posts: 138
Joined: Wed Aug 22, 2012 6:28 am

Re: Wasteland for Arma 2

Postby BeoWulf Walhay » Thu Jan 17, 2013 2:55 pm

MegaLondon wrote:It's a good game and mod, but not enough to keep me playing for hours on end.

Arma 3 looks awesome and I will get that on day one.


woot.. i missed that theres a arma 3 coming :D
Now u made me not work.. at my work.. bastard :P

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Funky Gibbon
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Re: Wasteland for Arma 2

Postby Funky Gibbon » Thu Jan 17, 2013 5:55 pm

Played this today for the first time, brilliant!!! :D
Image

BeoWulf Walhay
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Re: Wasteland for Arma 2

Postby BeoWulf Walhay » Thu Jan 17, 2013 10:55 pm

Funky Gibbon wrote:Played this today for the first time, brilliant!!! :D



Meh mine still wont work.. tryed everything i found on google. nothin makes a difference i give up

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helgrrr
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Re: Wasteland for Arma 2

Postby helgrrr » Fri Jan 18, 2013 8:05 am

Come on mumble when we are playing we'll try and sort you out
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SlyXaojin
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Re: Wasteland for Arma 2

Postby SlyXaojin » Fri Jan 18, 2013 12:31 pm

BeoWulf Walhay wrote:
Funky Gibbon wrote:Played this today for the first time, brilliant!!! :D



Meh mine still wont work.. tryed everything i found on google. nothin makes a difference i give up


What is your problem with the game? BattleEye?

Guest

Re: Wasteland for Arma 2

Postby Guest » Mon Jan 21, 2013 9:05 pm

Great mission when you want to fight as a group.
http://www.armaholic.com/page.php?id=13275#comments

Description:
"War in Takistan (WIT): Operations Iron Rain" is a cooperative mission that takes place in the middle of Takistan. U.S. forces are trying to establish a semblance of peace by blocking the terrorists who roam the mountains. The Russian and Takistans armies supports the terrorists that will protect the precious oil resources in the north.

Main objective
Players must complete 15 operations tactics that will allow the U.S. military to win the war in Takistan. These operations are of increasing difficulty. Players start on the U.S. base in the heart of Takistan. They have several provisions to land, air, a credit of weapons containing any U.S. equipment. They will soon receive the first goal.

Different types of goals
destruction, sabotage, infiltration, recovery vehicles, etc. .. To achieve those goals, players must analyze, and develop a plan without which the players may find themselves in the middle of a battlefield. Players will play as a group and organize. To recap, the WIT is a true cooperative mission, the score assesses the whole team.

The team score
Each mission won, the score of the team increases. If the team players are bad and do stupid things like tk respawn at the base, the team score down. If the team score is too low, then the game stops and the war is lost. By cons, if the team score is very high, you will have the chance to be among the best teams ARROWHEAD ARMA 2.


Features:
    More than 50 Missions dynamic
    15 levels of increasing difficulty
    8 Levels of team ranking
    7 Levels of personnal ranking
    Two game modes: private game for team play harder and traditionnal wit gameplay, public game for a domination gameplay
    IED attacked, IA trap vehicles, use mortars, smokes, communicate, send reinforcements troops from enemy base
    Generation of conflict zone around goals
    Dynamic management of addons: weapons, vehicles, infantry addons on the server are automatically available
    Different roles: only medics can revive players, only engineers can repair vehicles unlocker, detect IEDs
    Dynamic management of the problem: The mission adjusts the difficulty based on the number of players on the server, which also allows single player and up to 40
    Dynamic performance: The mission fits server performance to ensure optimal gameplay.
    Several Ingame video
    And a full of features that can not be describe here !

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helgrrr
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Re: Wasteland for Arma 2

Postby helgrrr » Mon Jan 28, 2013 5:44 pm

This is just how Silv reacts when he gets an AS50

http://www.flickr.com/photos/defenceima ... otostream/
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MegaLondon
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Joined: Sat Aug 07, 2010 12:00 am

Re: Wasteland for Arma 2

Postby MegaLondon » Mon Jan 28, 2013 9:13 pm

helgrrr wrote:This is just how Silv reacts when he gets an AS50

http://www.flickr.com/photos/defenceima ... otostream/


Think he left his gun behind #-o


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